Design HashSet
Design a HashSet without using any built-in hash table libraries.
To be specific, your design should include these functions:
add(value)
: Insert a value into the HashSet.contains(value)
: Return whether the value exists in the HashSet or not.remove(value)
: Remove a value in the HashSet. If the value does not exist in the HashSet, do nothing.
MyHashSet hashSet = new MyHashSet();
hashSet.add(1);
hashSet.add(2);
hashSet.contains(1); // returns true
hashSet.contains(3); // returns false (not found)
hashSet.add(2);
hashSet.contains(2); // returns true
hashSet.remove(2);
hashSet.contains(2); // returns false (already removed)
class MyHashSet {
public:
/** Initialize your data structure here. */
unordered_map<int,int> mp;
MyHashSet() {
// unordered_map<int,int> mp;
}
void add(int key) {
mp[key]=1;
}
void remove(int key) {
mp.erase(key);
}
/** Returns true if this set contains the specified element */
bool contains(int key) {
if(mp[key]==1)
return true;
else
return false;
}
};
/**
* Your MyHashSet object will be instantiated and called as such:
* MyHashSet* obj = new MyHashSet();
* obj->add(key);
* obj->remove(key);
* bool param_3 = obj->contains(key);
*/